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Answer by brunopava

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Like this? using UnityEngine; using System.Collections; using System.Collections.Generic; public class VectorIdentificator : MonoBehaviour { //fill this in the editor public List list; private void Start() { Debug.Log("All content:"); ShowFullContent(); Debug.Log("__"); Debug.Log("Only with ID = 1"); ShowByID(1); } public void ShowFullContent () { foreach(VectorID current in list) { Debug.Log(current.id); Debug.Log(current.vector); } } public void ShowByID (int i) { VectorID temp = FindByID(i); if(temp != null) { Debug.Log(temp.id); Debug.Log(temp.vector); }else{ Debug.Log("There is no Vector with id = "+i); } } public VectorID FindByID(int id) { foreach(VectorID current in list) { if(current.id == id) { return current; } } return null; } } [System.Serializable] public class VectorID { public int id; public Vector3 vector; }

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